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Hi! I'm Javi

Hi! I'm Javier Garrido Galdón (@nodlag), a game developer with a passion for creating memorable experiences through smooth controls, satisfying feedback, and all those little details that make a game feel just right. I specialize in Unity and Godot, and I love bringing ideas to life with a strong focus on game feel and polish. Whether it's making a jump feel snappy or fine-tuning a particle effect, I'm all about those finishing touches that players remember—even if they don't realize why.

Main Skills

Unity Engine

Unity

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Godot Engine

Godot Engine

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C#

C#

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Game Design

Game Design

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LATEST PROJECTS

Laika: Aged Through Blood
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Laika: Aged Through Blood

Laika: Aged Through Blood is an action-adventure Metroidvania set in a post-apocalyptic western world. Play as Laika, a coyote mother and fierce warrior, and carve your motorbike through a land ravaged by betrayal and loss as you uncover dark secrets in the pursuit of vengeance against oppression.

 

I was responsible for porting the Steam version of the game to Nintendo Switch, working closely with the original development team to technically adapt the project and tweak several mechanics to fit the specific requirements of the Nintendo Switch platform.

Friends vs Friends
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Friends vs Friends

A frantic, online PvP shooter that combines combat and deck building. Choose a character, customize your card-based loadout, and get ready for the fights of your life!

 

Partnering with the original developers and the console porting team, I helped refine and optimize the project to achieve a more fluid and responsive experience on PlayStation and Xbox.

Tiny Garden
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Tiny Garden

Tiny Garden lets you grow a pocket-sized garden inside a magical toy passed down through generations. Nurture plants, trade them for furniture, and customize your space in this relaxing mix of farming, puzzles, and strategy. No scores or time limits — let your creativity bloom!

 

I served as the Technical Artist for the game, where I designed and implemented all VFX and animations, blending technical execution with creative vision to enrich the game's atmosphere.

Die or Die
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Die or Die

Roll the dice and choose how you will die. Die or Die is a top-down shooter roguelite where you run, shoot and dodge enemies to get dice with which to disable threats or unlock abilities. Roll. Die. Repeat.

 

I led the creation of the initial prototype and collaborated during production to refine the game feel and ensure the project met its technical goals.

Cannibal Crossing
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Cannibal Crossing

Cannibal Crossing is an action-survival game where you explore the randomly generated town of Earlsboro while scavenging, fighting hordes of enemies, building a base, and searching for a way to escape! Meet survivors with new abilities and lots of cannibals. Includes a co-op mode for 1-4 players!

 

I was involved in the original development of the game, playing a hands-on role in core areas like design, programming, feel, and VFX, helping shape the game's identity from the ground up.

MORE PROJECTS

I've been making games professionally since 2011, working on more than 20 titles and collaborating with major publishers like Chillingo (Electronic Arts), Noodlecake, and Re-Logic. Over the years, I've had the chance to contribute to some amazing projects, and a couple of them were even recognized by Apple as "Game of the Week"—twice! It's been a wild and rewarding journey, and I'm always looking forward to the next creative challenge.